When is playing video games actually a seminar in executive leadership? When the game is an MMO (Massively Multiplayer Online game) and the stakes seem high – just as high as the goals, accomplishments, recognition, disappointments, and politics in your workplace.
This article was first published at Getting Smart on November 4, 2013
In my previous post, I talked about how subtle shifts in developing digital learning materials – content, apps, services, games, videos – can help disrupt pedagogy as practiced in most schools and help students learn more independently, more deeply, and more authentically. From an educator perspective this shift is akin to changing from pedagogies based in direct instruction to constructivism. From a technology perspective it is akin to the shift from structured to object-oriented programming. In either case, it is hard for those who are unused to the distinctions to see the difference. Therefore, until such time as there are assessments that measure and show clearly the outcomes of such approaches beyond immediate impact on summative test scores, it is imperative to identify the markets where such innovations can evolve and to create incentives for meaningful innovation. Read more
This article was first published at Getting Smart on November 1
With personalized learning a passionate goal of parents, students, educators, and policy makers, why are online resources for learning still so uninspired? Technology and education science are sufficiently advanced today to create authentically transformative digital learning tools and experiences, and yet the market offers us little but apps and services with the same old limitations that evolved from cohort-based lock-step classroom instruction. The answers may lie in the uniquely challenging market conditions of our education system. The solutions to those challenges may comprise largely untapped opportunities for innovators of all kinds. Read more
This article was first published at Getting Smart on May 27, 2013
Is “disruptive innovation” a myth – in the rich sense used by folklorists as a culture’s sacred story? Audrey Watters tells a beautiful and compelling truth about the cultural (particularly high tech culture) entanglement with the disruptive innovation story in arecent blog post. Watters illustrates how the story about disruptive innovation connects with our deep collective millennial stories about the end of the world. To quote: “The structure to this sort of narrative is certainly a well-known and oft-told one in folklore — in tales of both a religious and secular sort. Doom. Suffering. Change. Then paradise.” The piece suggests that the nature of the stories we already hold as a culture are what make the ideas of disruptive innovation seem so “unassailably” true to us, and yet, as is the case with such prophecies, when things don’t unfold as foretold they inevitably require revision (or perhaps as Watters notes, refinement) of the sort found in the Clayton Christensen Institute for Disruptive Innovation’s recently publishedreport on hybrid innovation and its role in education. Read more
This article was first published at Getting Smart on April 26, 2013
In my previous post, I described how much of the standardization that exists in our current system of schooling is harmful to students and should be eliminated, but made the argument that not all standardization is harmful – that, in fact, in some cases it is essential to enable innovation and transformation. Today I will discuss some areas where standardization is possible, some advantages and disadvantages of each of these, and my rationale for whether standardization at this level is helpful or harmful. Read more
This article was first published at Getting Smart on Feb 22, 2013
In my previous posts I’ve written about my wishes for a personalized learning environment for my children, how such an environment is not yet available, and how we as a family have begun to use a wide variety of resources to essentially prototype such an environment. I use the metaphor of a “platform” – seeing education not as a single, monolithic experience to be performed upon our young people, but as a set of services that students and parents can use to meet their own, unique educational goals. This is an Internet metaphor – a platform provides a set of standard services that enable lots of different applications. A platform doesn’t have to be monolithic, but like the Internet can consist of “small pieces, loosely joined”. And like the Internet, “education as a platform” needs to serve the long tail – all the niche needs of small groups and individuals who may be separated by age, geography, and means. Read more
This article was first published at Getting Smart on Feb21, 2013
In my previous post, I wrote about the school experience I wish for my own children. Today I am going to write about how as a family we have taken advantage of local and distant learning resources that allow us to treat education as a set of “platform services” that we can use to create a customized learning experience for each of our kids. Read more
This article was first published in EdSurge on Feb 12, 2013
Why the current education system resists change–and what we all can do to push forward.
In 2012, the blogosphere was filled with stories about Innovation in Education, how technology changes everything, and how the growing edtech market was embraced to the point where there was speculation towards the end of the year that perhaps there was an education investment “bubble”. There were meetups , and start-ups and code-ups. Technology-enhanced tools for learning such as the Khan Academy were lauded as revolutionaryand reviled in the backlash as not only failing to revolutionize, but as beingoutright dangerous to education reform. The words “revolutionize”, “transform”, and “disrupt” were used so extensively some would have thembanned in 2013. Read more