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finally, math apps show r.e.s.p.e.c.t.

This article was originally posted on Getting Smart on April 10, 2012

There are no really good math apps out there. I’ve been convinced of this for some time based on nearly a decade of trying everything from online courses to video-game-like drills to the more recent iPad apps and flash cards. Available offerings tend to be inauthentic, in that they encourage rote procedures over real problem solving. They tend to be uninspired – either a direct translation of textbook approaches from the lecture hall to the video screen, or drill-and-kill practice with a veneer of video gaming that is intended to motivate students. Worst of all, they tend to be disrespectful of our students’ capacities, of their curiosity, and of their time. This week, though, I had the chance to play around with ST Math and found math software that actually treats us with respect. Read more

the dilemma of authentic learning: do you destroy what you measure?

This article was first published on O’Reilly Radar on March 7, 2012

John Seely Brown tells us the half-life of any skill is about five years. This astounding metric is presented as part of the ongoing discussion of how education needs to change radically in order to prepare students for a world which is very different than the one their parents graduated into, and in which change is accelerating.

It’s pretty straightforward to recognize that new job categories, such as data science, will require new skills. The first-order solution is to add data science as a college curriculum and work the prerequisites backward to kindergarten. But if JSB is right about the half-life of skills, even if this process were instantaneous, the learning path begun in kindergarten might be obsolete by middle school. Read more

math wars: the debate between higher order vs. rote learning

This article was originally posted on Getting Smart on February 28, 2012

Recently, EdSurge published a fabulous post highlighting the escalating rhetoric that the Khan Academy has inspired among math educators and edupreneurs. Sal Khan’s success has brought to the forefront a discussion that has been ongoing in academic and education circles for some time. This debate parallels the one about Common Core Math Standards exemplified by the Wurman and Wilson article referenced in a recent Getting Smart post.

At the heart of the debates is the tension between teaching students to accurately perform math computation and procedures versus teaching students higher-order mathematics skills. Versions of this debate have persisted through numerous iterations of math reform. As early as 1965, Tom Lehrer quipped in his song, New Math, “but in the new approach, as you know, the important thing is to understand what you’re doing rather than to get the right answer,” a perspective that summarizes the skepticism of parents and employers and leads many an edupreneur to focus on the “rote skills” of memorizing number facts and solving problems procedurally. Read more

wanted: a 21st century education

This article was originally posted on Getting Smart on February 16, 2012

Well into the 21st century, we are still trying to get a handle on what a 21st century education really is – both the question of what young adults really need to know and be able to do and the question of the best way to help them get there. I first encountered this issue as a high-tech executive when coaching talented engineers through a series of workplace myths.

Young engineers tend to come out of school with a mindset that the only truly valuable contributions are individual contributions. In a workplace where nearly all projects require collaboration among colleagues, they are prone to sitting at their desks working on a problem for weeks when a few quick conversations could have the problem solved in hours. Even when coached to seek help, they still feel as though they are somehow “cheating.” Read more

three game characteristics that can be applied to education

This article was originally posted on O’Reilly Radar on November 7, 2011

In a related post, I talked about what the notion of gamification as applied to education might mean on three levels. In particular, I described the lessons that might be learned by the field of education from the different types of gaming encountered in World of Warcraft and Minecraft — two very different online multiplayer games. In this post, I look at the technology roadmap that can support these three levels of application in real schools. Read more

world of warcraft and minecraft: models for our educational system?

This article was originally posted on O’Reilly Radar on November 4, 2011

 

What is wrong with schools that there is so much discussion about how to fix them through gamification? One perspective is that students are unmotivated by school but obsessed with gaming — perhaps a game-like structure for school would make students as passionate about solving quadratic equations as killing monsters. Another perspective is that students are not being prepared for a 21st-century workforce — perhaps the collaborative requirements of online guilds and group challenges would help them gain the skills needed to work in a global environment. A third perspective is that school has lost any authentic connection with real life — perhaps introducing playfulness will create more relevance and authenticity.

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acquiescence vs. participation

In previous posts, I’ve written about compliant employees and obedient children. This post continues the theme by discussing acquiescent students. Compliant employees, obedient children, and acquiescent students are all often considered “good”: good employees do as they’re told, good kids don’t talk back, and good students sit quietly in lectures and do well on tests.

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obedience vs. cooperation

In my last post, I wrote about the pitfalls of compliant employees – they don’t have the chance to develop the good judgment needed to be effective in the unpredictable and rapidly changing business environments that we currently live in.  The same dynamic shows up with our children as with our employees.

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compliance vs. collaboration

At one time or another, every leader reflects ruefully just how much easier everything would be if their employees just did what they said. No questions, no dissent, no misunderstandings.

For some leaders, that’s a holy grail – for them professional excellence looks like an organization that runs like a machine: predictable, consistent, with quality, productivity, and efficiency continually increasing. This is the assembly line model – when we know exactly what we want to build, we can focus everything into optimizing every machine, every worker, every process on increasing the efficiency of building one exact, specific widget.

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education as a platform

This article was originally posted on O’Reilly Radar on September 28, 2010

Any and every education reform design is going to fail for two reasons. The first is that the problem is not one that is solvable by “design” in the traditional engineering sense — the education system, including all its human elements, is too complex for that. The second is that the system as currently built contains feedback loops that damp out change.

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