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5th graders develop agency as independent learners using Android tablets

Over the 2011-2012 school year, e-Mergents has been involved in “guerilla research” to get some insight on several gnawing questions regarding the use of Android tablets in primary school classrooms.  Some of the questions are profoundly practical, such as whether students can really write papers on tablet devices even though we adults are convinced we need laptops for serious writing.  Some of the questions are logistical, such as whether Androids can serve the same purposes as iPads. But some of the questions are emergent: “What happens when you give students and teachers mobile devices with 24/7 connectivity to the Internet and the freedom to use them in the ways that work for them?” Read more

why accountability undermines authentic education and how wireless edtech can empower learning anyway

What is the appropriate role of wireless technology in schools?  When we look at the history of technology implementations in schools, we see any number of failures that have led to cynicism regarding technology on the part of educators, a tendency to roll one’s eyes and wait for the “silver bullet du jour” to pass.  In my opinion, the reason for the “failures” lies in a mismatch of capabilities and expectations, in a fundamental misunderstanding of the purpose of schooling, the role of teachers, and the capacities of students. Read more

diy learning: schoolers, edupunks, and makers challenge education as we know it

This article was first published on O’Reilly Radar on May 15, 2012

Create, disassemble, repurpose! DIY-ers relentlessly void warranties and crack manufacturers’ cases, showing us what is possible when people decide that they, not the vendors, truly own the technology they have purchased. “If you can’t open it, you don’t own it,” the Make Owner’s Manifesto tells us.

This DIY ethic is now seeping into one of the most locked-down social institutions in existence: education. Educators, parents, technologists, students, and others have begun looking at the components, subassemblies, assemblies and specifications of excellent education and are finding ways to improve, reimagine, and reinvent learning at every level. They are inspired by a multiplicity of sources, from neuroscience to gaming, to knock down the barriers to learning that exist for so many young people. In every way, they are looking at the components of teaching and learning, and finding ways to re-create them to be more efficient; more effective; and, critically, more modular. Read more

finally, math apps show r.e.s.p.e.c.t.

This article was originally posted on Getting Smart on April 10, 2012

There are no really good math apps out there. I’ve been convinced of this for some time based on nearly a decade of trying everything from online courses to video-game-like drills to the more recent iPad apps and flash cards. Available offerings tend to be inauthentic, in that they encourage rote procedures over real problem solving. They tend to be uninspired – either a direct translation of textbook approaches from the lecture hall to the video screen, or drill-and-kill practice with a veneer of video gaming that is intended to motivate students. Worst of all, they tend to be disrespectful of our students’ capacities, of their curiosity, and of their time. This week, though, I had the chance to play around with ST Math and found math software that actually treats us with respect. Read more